Middle-Earth Strategy Battle Game: Battle of Osgiliath
Product Status: Can be ordered from supplier - please allow 10 working days for your order to dispatch. We will advise of any delays.
The Forces of Good
â‚¬œ Faramirâž¢, Captain of Gondor
â‚¬œ Madril, Captain of Ithilien
â‚¬œ Damrod, Ranger of Ithilien
â‚¬œ 12 Warriors of Minas Tirithâž¢ clad in heavy armour to hold the line and wielding a variety of weapons
â‚¬œ 12 Rangers of Gondorâž¢, equipped to pick off their enemies from the shadows with sturdy bows before cutting them down with sword and spear
The Forces of Evil
â‚¬œ Gothmogâž¢, Lieutenant of Sauronâž¢, both mounted on his oversized Wargâž¢, and another model showing him on foot
â‚¬œ 24 heavily-armoured Morannonâž¢ Orcs with shields and wicked melee weapons
â‚¬œ 1 armoured Mordorâž¢ Troll, swinging a gargantuan hammer
â‚¬œ 2 sets of modular battlescarred Gondorâž¢ Ruins, building four large pieces. They can also be combined to create larger structures
This box contains the complete, unabridged 224-page hardback Middle-earthâž¢ Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earthâž¢ miniatures. This edition has been updated to include the latest updates and balance adjustments, making it the most current and complete ruleset. Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in a simple format with annotated diagrams and photographs demonstrating the flow of battle. Youâ‚¬„¢ll also find beautifully-painted armies to inspire you!
The box also contains a 16-page booklet with all the scenarios and profiles you need to recreate the Battle of Osgiliath with your models. Four Scenarios allow you to play through a linked mini campaign â‚¬œ The Orcs Cross the Anduin, Ambush!, The Hunter or The Hunted?, and Fall Back to Minas Tirith!
â‚¬œ 12 6-sided dice in two colours
â‚¬œ A range ruler
â‚¬œ A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.